All I did was donate to pvp, but now the investment isn't worth the time in game. Pvp'in is awful..simply put. I'm not a big believer in making a quitting thread, but I would like to announce you lost a loyal player due to the lack of attention made in the wild. Anyway, great server with amazing admins and mods, but my time and money will be going elsewhere.
All I did was donate to pvp, but now the investment isn't worth the time in game. Pvp'in is awful..simply put. I'm not a big believer in making a quitting thread, but I would like to announce you lost a loyal player due to the lack of attention made in the wild. Anyway, great server with amazing admins and mods, but my time and money will be going elsewhere.
Good bye to all you sexy chef hat lovers.
Please tell us/me how we can pay more attention to the wilderness? OR were you implying it was others lack of other players attention?
All I did was donate to pvp, but now the investment isn't worth the time in game. Pvp'in is awful..simply put. I'm not a big believer in making a quitting thread, but I would like to announce you lost a loyal player due to the lack of attention made in the wild. Anyway, great server with amazing admins and mods, but my time and money will be going elsewhere.
Good bye to all you sexy chef hat lovers.
Please tell us/me how we can pay more attention to the wilderness? OR were you implying it was others lack of other players attention?
Thanks, Pyru
To be specific, since I don't want negative connotations towards this server: Wilderness is open world, so I am not complaining about character parking or multiple characters per I.P. (Although I feel this stops your server from growing as over the years I have read numerous quitting threads due to this issue; but I also understand your accommodating the players that have been here a long time and believe without these 2 features it would be impossible to win an outnumbered battle)
Here is my problem: These people who have the time to train up characters and make a list of the most efficient stats dont only have a character advantage, but they can also log on multiple defense toons with range and click on attack and the range will last the entire battle without them having to click again...ultimately draining pray AND giving them an easy pile jump option. This has been an issue since the beginning of the server, and I honestly dont know if it was intended, but it favor's the players who already have a character advantage.
Another problem: I see that the dev team is working on a duel arena displaying results after the match. This is awesome! My complaint; its only 1 on 1 which ultimately means playing a match of RNG. If you want competition, dont focus on 1 on 1 duel arena's and focus on an arena that allows 2 on 2's, 3 on 3's. etc.
A personal pet peeve: As previously stated, the mods on this server are awesome and host events regularly. My complaint and what should have happened at the beginning of the server is not allow any sort of team-oriented event for a prize such as the leveling 3's event or free for all survival. This just gives the prize money to the clan that has the most online at the time. I have participated in enough events and watched the same clan win millions of GP each time due to this; which has given this clan the ability to gear, maximize, and pvp without the concern of running out of supplies. (This is actually a nice luxury for a pker, and can help a clan out tremendously) As I see this happen, whats the motivation for me to click on sparkling water for hours to try to pk a clan that was baby fed those fish through events.
22 Apr 2018 15:15:21 #1